The expectations around "user experience" are being upended right before our eyes. In today's world you need to understand not only graphical interactions with keyboard, mouse, touch, and stylus, but also gesture, 3D, mixed-reality, and more. Fortunately, we've got you covered with content from phones to PCs to virtual and augmented reality.
This track includes coverage of the following:
- Xamarin and Xamarin Essentials
- Sharing C# code across platforms
- Virtual and Augmented reality
- MVVM for WPF applications
- Visual Studio for Mac