Silverlight / WPF

T12 Fundamental Design Principles for UI Developers

10/18/2011

2:30 PM - 3:45 PM

Billy Hollis

Next Version Systems

New UI technologies increase user expectations, and developers need to ramp up better design sensibilities to help meet that challenge. Billy Hollis distills out the most important concepts and ideas for developers to learn and understand when they take on a more design oriented role. Design concepts covered include use of color and animation, progressive disclosure, prototyping processes, aesthetic-usability effect, feedback loops, recognition vs. recall, and several others. If you expect to design XAML-based user interfaces, or work with a professional designer on a project, this session is a great starting point.

EVENT SPONSOR:

 Microsoft

Keynote Announced!

Cameron Skinner

Visual Studio 11: Turning Ideas into Software

The world of software today is defined by the word “Experience”. You can see it in the way people have adopted new experiences for devices of different form factors, you can see it in how people want to experience their information and you can see it in the context of how people interact to build software solutions. Regardless of the solution you’re building, the fundamental need for a compelling experience exists. In Visual Studio 11, Microsoft aims to ensure that developers have all the tooling to create compelling user experiences, an IDE that sets a new bar for the developer experience and a family of products dramatically improves the team experience for everyone.

Cameron Skinner, General Manager, Visual Studio Ultimate, Microsoft

BACK ON THE MICROSOFT CAMPUS!


Make sure you're a part of Visual Studio Live! for our 2nd year at Microsoft HQ in Redmond! Expand your .NET skills, learn how to build better applications from the pros, and experience the Microsoft campus like an insider.

Our last event SOLD OUT, so you'll want to register now to secure your place.

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