By now we’ve all probably tried Kinect, Microsoft’s revolutionary motion control device for the Xbox 360. But what about developing software to use the device? With the release of the official Kinect for Windows SDK from Microsoft, developers can now use this device like any other hardware peripheral from code. This session will introduce developers to the Kinect device itself, how it works, and will offer an overview of the API provided by Microsoft to retrieve image, depth, skeletal, audio, and audio position information from the device. The session will also cover some interesting uses for this information, and how it can be used in traditional applications for easier navigation to provide a more natural user interface.