"I invented the term 'object-oriented', and I can tell you for a fact that C++ was not what I had in mind." --Alan Kay, inventor of Smalltalk (among other things)
But what, exactly, did Mr. Kay have in mind? If not the kind of object-oriented that C++ (and later Java and C#) developers became accustomed to, then what did he really imagine O-O development would be like? In this presentation, we'll examine a concept more recently popularized as ""naked objects""--the idea that objects should not be used to present a user interface, but that the user interface should be based around the domain objects themselves. We'll look at the Naked Objects libraries, how they work, and what development using NakedObjects looks and feels like. Careful, though: once you start working with this stuff, you may never want to go back to "traditional" means of writing code ever again."
You will learn:
- What is a naked object?
- Why is this a useful tool?
- How on earth could I build a fully-functioning app in an afternoon?